Character Name: Jessica Florince
Player Name: Hardcore_Donut
Class & Level: Druid/Cleric 3/3
Exp/Exp TNL: 15,000/21,000
Race: Human
Alignment: Neutral Good
Deity: Pelor (Healing, Sun)
Size: Medium
Age: 22
Gender: Female
Height: 5' 4"
Weight: 93 lbs
Eyes: Green
Hair: Brown
Skin: Tan
Speed: 30ft
Appearance: Jessica Florince
STR: 13 (+1)
DEX: 16 (+3)
CON: 16 (+3)
INT: 16 (+3)
WIS: 19 (+4)
CHA: 14 (+2)
HP: 45
AC:
Touch AC:
Flatfooted AC:
Initiative:
Saving Throws:
Fort: 6 + 3 + Magic Mod + Misc Mod = 9
Reflex: 2 + 3 + Magic Mod + Misc Mod = 5
Will: 6 + 4 + Magic Mod + Misc Mod = 10
Base Attack Bonus: +3
Spell Resistance:
Grapple: 2 + 1 + Size Mod + Misc Mod = 3
Weapons:
Weapon: Shortspear
Attack Bonus: +3
Damage: 1d6+1
Critical: x2
Range: 20ft (when thrown)
Notes:
Ammo
Gear: Backpack, Trail Rations (7 days), Bedroll, Waterskin, Hempen Rope (50ft), Tent, 5 Sunrod, Silver Holy Symbol (Pelor), Masterwork Silver Amulet, Masterwork Silver Ring, Masterwork Silver Ring,
Feats: Brew Potion, Endurance, Combat Casting
Special Abilities: Animal Companion (Hawk), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Turn or Rebuke Undead
Languages: Common, Druidic, Elven, Draconic
Money: 0pp 55gp 0sp 0cp
Spells Per Day (Druid):
0 (4)- Create Water, Flare, Know Direction, Detect Magic
1 (3)- Faerie Fire, Entangle, Obscuring Mist
2 (2)- Heat Metal, Flaming Sphere
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells Per Day (Cleric):
0 (4)- Resistance, Purify Food and Drink, Guidance, Read Magic
1 (3+1)- Sanctuary, Shield of Faith, Cure Light Wounds, (Cure Light Wounds)
2 (2+1)- Consecrate, Cure Moderate Wounds
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells (Druid):
0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
1 - Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature's Ally I
2 - Animal Messenger, Animal Trance, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Chill Metal, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat metal, Hold Animal, Owl's Wisdom, Reduce Animal, Resist Energy, Lesser Restoration, Soften Earth and Stone, Spider Climb, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells (Cleric)*:
0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
1 - Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
{ * = Cast Healing Spells at +1 Caster Level}
Spell Save DC:
0 - 14
1 - 15
2 - 16
3 - 17
4 - 18
5 - 19
6 - 20
7 - 21
8 - 22
9 - 23
Skills: 0/48 (Druid) 0/10 (Cleric)
Appraise* (INT) 3 = 3 +Ranks+Misc Mod
Balance* (DEX) 3 = 3 +Ranks+Misc Mod
Bluff* (CHA) 2 = 2 +Ranks+Misc Mod
Climb* (STR) 1 = 1 +Ranks+Misc Mod
Concentration* (D,C) (CON) 10 (14) = 3 + 7 + 4 when on defensive
Craft* (Potions) (D) (INT) 9 = 3 + 6 +Misc Mod
Craft* (Alchemy) (C) (INT) 5 = 3 + 2 + Misc Mod
Diplomacy* (D,C) (CHA) 8 =2 + 6 +Misc Mod
Disguise* (CHA) 2 = 2 +Ranks+Misc Mod
Escape Artist* (DEX) 3 = 3 +Ranks+Misc Mod
Forgery* (INT) 3 = 3 +Ranks+Misc Mod
Gather Information* (CHA) 2 = 2 +Ranks+Misc Mod
Handle Animal (D) (CHA) 8 = 2 + 6 +Misc Mod
Heal* (D,C) (WIS) 15 = 4 + 11 +Misc Mod
Hide* (DEX) 3 = 3 +Ranks+Misc Mod
Intimidate* (CHA) 2 = 2 +Ranks+Misc Mod
Jump* (STR) 1 = 1 +Ranks+Misc Mod
Knowledge (Nature) (D) (INT) 7 = 3 + 2 + 2
Knowledge (Arcana) (C) (INT) 3 = 3 + Ranks + Misc Mod
Knowledge (History) (C) (INT) 3 = 3 + Ranks + Misc Mod
Knowledge (Religion) (C) (INT) 3 = 3 + 5 + Misc Mod
Knowledge (The Planes) (C) (INT) 3 = 3 + Ranks + Misc Mod
Listen* (D) (WIS) 10 = 4 + 6 +Misc Mod
Move Silently* (DEX) 3 = 3 +Ranks+Misc Mod
Profession (Herbalist) (D) (WIS) 10 = 4 + 6 +Misc Mod
Profession (Alchemist) (C) (WIS) 6 = 4 + 2 + Misc Mod
Ride* (D) (DEX) 3 = 3 +Ranks+Misc Mod
Search* (INT) 3 = 3 +Ranks+Misc Mod
Sense Motive* (WIS) 4 = 4 + Ranks +Misc Mod
Spellcraft (D,C) (INT) 5 = 3 + 2 +Misc Mod
Spot* (D) (WIS) 6 = 4 + 2 +Misc Mod
Survival* (D) (WIS) 6 = 4 +Ranks+ 2
Swim* (D) (STR) 1 = 1 +Ranks+Misc Mod
Use Rope* (DEX) 3 = 3 +Ranks+Misc Mod
Player Name: Hardcore_Donut
Class & Level: Druid/Cleric 3/3
Exp/Exp TNL: 15,000/21,000
Race: Human
Alignment: Neutral Good
Deity: Pelor (Healing, Sun)
Size: Medium
Age: 22
Gender: Female
Height: 5' 4"
Weight: 93 lbs
Eyes: Green
Hair: Brown
Skin: Tan
Speed: 30ft
Appearance: Jessica Florince
STR: 13 (+1)
DEX: 16 (+3)
CON: 16 (+3)
INT: 16 (+3)
WIS: 19 (+4)
CHA: 14 (+2)
HP: 45
AC:
10+2+2+3+Natural Armor+Misc Mod 1+Misc Mod 2=17
Touch AC:
10+3+Natural Armor=13
Flatfooted AC:
10+2+2+Natural Armor+Misc Mod 1+Misc Mod 2=14
Initiative:
3+Misc Mod=3
Saving Throws:
Fort: 6 + 3 + Magic Mod + Misc Mod = 9
Reflex: 2 + 3 + Magic Mod + Misc Mod = 5
Will: 6 + 4 + Magic Mod + Misc Mod = 10
Base Attack Bonus: +3
Spell Resistance:
Grapple: 2 + 1 + Size Mod + Misc Mod = 3
Weapons:
Weapon: Shortspear
Attack Bonus: +3
Damage: 1d6+1
Critical: x2
Range: 20ft (when thrown)
Notes:
Ammo
Gear: Backpack, Trail Rations (7 days), Bedroll, Waterskin, Hempen Rope (50ft), Tent, 5 Sunrod, Silver Holy Symbol (Pelor), Masterwork Silver Amulet, Masterwork Silver Ring, Masterwork Silver Ring,
Feats: Brew Potion, Endurance, Combat Casting
Special Abilities: Animal Companion (Hawk), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Turn or Rebuke Undead
Languages: Common, Druidic, Elven, Draconic
Money: 0pp 55gp 0sp 0cp
Spells Per Day (Druid):
0 (4)- Create Water, Flare, Know Direction, Detect Magic
1 (3)- Faerie Fire, Entangle, Obscuring Mist
2 (2)- Heat Metal, Flaming Sphere
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells Per Day (Cleric):
0 (4)- Resistance, Purify Food and Drink, Guidance, Read Magic
1 (3+1)- Sanctuary, Shield of Faith, Cure Light Wounds, (Cure Light Wounds)
2 (2+1)- Consecrate, Cure Moderate Wounds
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells (Druid):
0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
1 - Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature's Ally I
2 - Animal Messenger, Animal Trance, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Chill Metal, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat metal, Hold Animal, Owl's Wisdom, Reduce Animal, Resist Energy, Lesser Restoration, Soften Earth and Stone, Spider Climb, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells (Cleric)*:
0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
1 - Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
{ * = Cast Healing Spells at +1 Caster Level}
Spell Save DC:
0 - 14
1 - 15
2 - 16
3 - 17
4 - 18
5 - 19
6 - 20
7 - 21
8 - 22
9 - 23
Skills: 0/48 (Druid) 0/10 (Cleric)
Appraise* (INT) 3 = 3 +Ranks+Misc Mod
Balance* (DEX) 3 = 3 +Ranks+Misc Mod
Bluff* (CHA) 2 = 2 +Ranks+Misc Mod
Climb* (STR) 1 = 1 +Ranks+Misc Mod
Concentration* (D,C) (CON) 10 (14) = 3 + 7 + 4 when on defensive
Craft* (Potions) (D) (INT) 9 = 3 + 6 +Misc Mod
Craft* (Alchemy) (C) (INT) 5 = 3 + 2 + Misc Mod
Diplomacy* (D,C) (CHA) 8 =2 + 6 +Misc Mod
Disguise* (CHA) 2 = 2 +Ranks+Misc Mod
Escape Artist* (DEX) 3 = 3 +Ranks+Misc Mod
Forgery* (INT) 3 = 3 +Ranks+Misc Mod
Gather Information* (CHA) 2 = 2 +Ranks+Misc Mod
Handle Animal (D) (CHA) 8 = 2 + 6 +Misc Mod
Heal* (D,C) (WIS) 15 = 4 + 11 +Misc Mod
Hide* (DEX) 3 = 3 +Ranks+Misc Mod
Intimidate* (CHA) 2 = 2 +Ranks+Misc Mod
Jump* (STR) 1 = 1 +Ranks+Misc Mod
Knowledge (Nature) (D) (INT) 7 = 3 + 2 + 2
Knowledge (Arcana) (C) (INT) 3 = 3 + Ranks + Misc Mod
Knowledge (History) (C) (INT) 3 = 3 + Ranks + Misc Mod
Knowledge (Religion) (C) (INT) 3 = 3 + 5 + Misc Mod
Knowledge (The Planes) (C) (INT) 3 = 3 + Ranks + Misc Mod
Listen* (D) (WIS) 10 = 4 + 6 +Misc Mod
Move Silently* (DEX) 3 = 3 +Ranks+Misc Mod
Profession (Herbalist) (D) (WIS) 10 = 4 + 6 +Misc Mod
Profession (Alchemist) (C) (WIS) 6 = 4 + 2 + Misc Mod
Ride* (D) (DEX) 3 = 3 +Ranks+Misc Mod
Search* (INT) 3 = 3 +Ranks+Misc Mod
Sense Motive* (WIS) 4 = 4 + Ranks +Misc Mod
Spellcraft (D,C) (INT) 5 = 3 + 2 +Misc Mod
Spot* (D) (WIS) 6 = 4 + 2 +Misc Mod
Survival* (D) (WIS) 6 = 4 +Ranks+ 2
Swim* (D) (STR) 1 = 1 +Ranks+Misc Mod
Use Rope* (DEX) 3 = 3 +Ranks+Misc Mod
- Talon Florince:
Name: Talon Florince
Hit Dice: 3d8
HP: 19
Initiative: +4
Speed: 10ft, fly 60ft (average)
Armor Class: 20 Touch: 18 Flat-footed: 16
Base Attack/Grapple: +0/-10
Attack: Talons +5 Melee (1d4-2)
Full Attack: Talons +5 melee (1d4-2)
Space/Reach: 2-1/2ft/0ft
Special Attacks: -
Special Qualities: Low-Light Vision, Link, Share Spells
Saves: Fort: +2 Ref: +6 Will: +2
Abilities: Str: 7 Dex: 18 Con: 10 Int: 2 Wis: 14 Cha: 6
Skills: Listen +2, Spot +14
Feats: Weapon Finesse, Evasion
Tricks: Come, Scout, Circle, Stay
Thu Jan 29, 2015 4:10 pm by Gendrik
» The girls plan an eventful day. (Closed to Ethlyn, Nadia, Ivy, And I guess... Yasuo?)
Thu Jan 29, 2015 3:37 pm by Gendrik
» Galadin's logbook
Fri Jan 16, 2015 3:24 am by Mathawn
» Perhaps the most Awkward Situation Ever. (Yasuo and Galadin; closed)
Tue Jan 13, 2015 1:11 am by Mathawn
» Jennifer Sinora Human Monk
Mon Jan 12, 2015 5:49 pm by Hardcore_Donut
» A Sane Guy's day out (Fight for Florin)
Sun Jan 11, 2015 6:05 pm by Hardcore_Donut
» Caellyn Lanae Uthnes Elf Archer of the Magi
Tue Jan 06, 2015 6:40 pm by Hardcore_Donut
» Templar
Fri Jan 02, 2015 8:02 pm by Hardcore_Donut
» Yasuo, Samurai of the Winds.
Sun Dec 21, 2014 6:27 am by Gendrik